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When a tile is contested, it goes to whichever civilization produces more culture in the closest cities. These borders can infringe on an enemy's borders, and it's common for a tile to be contested. This gives you more land to work with, and a bigger area that the enemy doesn't possess. After enough turns, the CP will be sufficiently high enough for the city to expand its borders. CP is gained from culturally significant buildings in the city, such as Temples or Monuments. Just don't trade a great military advantage for a lack of food: the ultimate goal of all cities is to grow bigger, not to create units.Įvery city, every turn, produces culture points, or CP. A city built on a hill, for example, will have some great defensive bonuses and can serve as a military base. In addition to all that, you can bend or break rules if you have specific purposes. Converting cities to your side with no repercussion is the key to winning matches.
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But even though he's capable of roaming around relatively quickly, it's imperative you found your city as soon as possible, otherwise you're just wasting time while your opponents build their civilizations. Thankfully, the game starts you with a single settler unit from the get-go. As such, they're crucial to your civ's expansion. This vulnerable little guy is capable of exploring the environment 2-tiles per turn, and is the only unit available for founding cities. Your primary method of expansion will be done via the Settler unit - although you won't use them too often, they're arguably the game's most important unit.
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It's important to start expansion early, and move quickly, to both out-pace your opponents, as well as take advantage of the terrain before they can. Expanding your civilization is one of the most important tasks, and is crucial in your eventual goal of world domination.